Breath of Fire
Authors: Marc Randall Kuhl - email@example.com
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Hero - This is you, warrior of the Light Dragon Family. Basically, a fighter, but can learn magic to become a dragon. Also, the only character who can fish.
Nina - She learns to fly after you unfreeze the town of Carmen. She also has lots of clerical type magic. Keep Nina in the front row. Her healing spells are always cast before any combat action takes place.
Bo - He can shoot arrows and travel through forest on the global map.
Karn - He can pick most locks, avoid traps in chests, and avoid pits. He also can combine into a special form with other chars.
Gobi - He can turn into a fish underwater when he has the sphere. He also has magic when under water. All of Gobi's spells are offensive attack spells that can be used only underwater. Keep Gobi in the front row when travelling underwater.
Ox - He can knock down some rock piles. He can also hit trees on the global map knocking down fruit and nuts.
Bleu - She has the most magic in the group. Her spells are mainly offensive. Bleu is the fastest character in the game.
Mogu - He can dig in dirt on the world map and gain items. He can also dig up roots under some plants south of Grimor. Mogu can dig into dirt outside to find random items. Mogu's spell 'Dig' only works if you can dig into the surface you are standing on. This spell will automatically get you out of combat.
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The most important tip is: Play the game! Talk to people and examine everything! You must be curious to win this game!
Never use Auto-Combat when fighting a boss. You will see the fastest and most efficient way to lose a battle if you do.
You will notice animals walking around every once in a while. If Bo is leading your party, he can fire arrows to kill them. Buffalo leave Meat, birds leave W.Meat, deer leave Antlers, and white deer leave W.Antlers.
You will also notice tiny fish swimming off of coasts in some places and wells throughout the land. You can fish in these places by equipping your hero with a Rod and some form of bait. Note, you can only fish in wells with Rod5.
Search all big dressers--ALL of them contain an item, some of which are very useful--Inns are especially common places to find dressers.
Also learn which objects in the game can be pushed--empty boxes, stools, cabinets, jars, and other things. These also can hide items (but not always). Certain types of cabinets can only be pushed by Karn in his Doof form.
Different shops charge different prices for the same items. This also means that shops will pay different prices when selling items. If you are going to sell valuable items, find a high priced shop, and vice versa while buying. The best place to sell is Prima.
When searching underwater turn Gobi into a fish (you must have the sphere, saved Prima, and have Gobi as the lead character). That way you won't be attack by monsters while moving around.
The Tri-Rang can be found behind Pagoda after Nina learns how to fly and BEFORE Pagoda has been activated. Search directly behind the twin towers of Pagoda to find the Tri-Rang.
Gain oodles of exp (9999 exp a shot :) from M.Slimes on the island Pagoda is on. After a while the M.Slimes will run out and will only show up after a period of rest. The Hero's Agni spell and Bleu's FireX spell work well against the M.Slime. Unfortunately they don't appear with great frequency.Return to Top
BREATH OF FIRE WALK-THROUGH
This section is a complete walk-through, including all important places, events, monsters and items you will encounter throughout the game. If you are stuck somewhere in the game, check the section in the walk-through and your question will probably be answered.
Note: Important items and boss creatures are listed in all caps.
1. DROGEN- Search the Dresser when you first wake up and take VPTN. Follow Esma downstairs and talk to everybody. The city gets burned by Jade and his soldiers-Sara is unable to defend it. Esma discourages everybody except Hero from fighting. Chief gives you a blue box with 300 gp in it.Return to Top
There is an item shop and weapon shop. Buy as many herbs as you can. Ignore the weapon shop because you will find everything it sells in a dungeon anyway. . You can rest for free in the main building by talking to the old woman. . The dragon statue in the stone temple will save games. Leave town and head north towards Camlon. Wander around and fight until you are level 3.Return to Top
2. CAMLON- This town has been burned by the dark dragons also. There is only the temple with the statue remaining to save your game at. Talk to everyone about what is going on then go talk to the King. The king asks you to rid the castle of monsters. Bring plenty of antidotes with you. The fountains (and all subsequent ones) can heal all HP/AP and conditions (like poison). Fight the FROG at the end--all monsters will vanish after this. Check the 2 treasure chests in the throne room after you defeat the frog. Drink from one of the pools on your way out and save an herb. Come back to Camlon every so often to see the town rebuilt. After it is rebuilt, you can stay at the Inn for 1 GP. Talk to evertybody to learn about Nanai and the earthquake machine.Return to Top
3. NANAI-The King of Camlon asks you to go to Nanai and destroy the quake machine. Go in at night while the guards are sleeping, be careful of those who aren't. Find the dungeon in the castle. I suggest going into the dungeon and get all money, then go back out and buy weapons (including IronRP for Nina in advance). . Now go back and finish the dungeon and fight KNIGHT at the end. Get the EARTH KEY and the town will be leveled--use this key to produce 3.5 spell effect. After destroying Nanai, you will return to Camlon where the kings advisors will tell you to go to Winlan.Return to Top
4. WINLAN- Arrive in town and go to the palace. Talk to the woman with the 2 guards. Here, the quest shifts to Nina (the Hero is not a player at this time). Equip Nina with better weapons/armor first off. Do this by searching all of the boxes in the palace, including the basement. There are 6 boxes on the main floor and 2 in the basement. To see a hint of Nina's jealous side, have her talk to the hero. Leave the palace and if the hero did not buy the IronRP, buy a BronzeRP at the weapon shop. Leave town and head west to a cave. Two Soldiers join you in the cave to Romero, while in search of the REMEDY for the king. Get the I.ORE in this cave as well. While Nina is your main character, have her use the Earth key to fight with. She will harm every enemy and do more damage than she would with her rapier.Return to Top
5. ROMERO-Find the MAP down a hole in one house by pushing jars (press Start outside to view it). Talk to a few people to learn about where Karma is. Learn that the girls in this village have disappeared. If you talk to people at night, you will find they are zombies. Notice the old woman in the Cemetery talking to the old man zombie. Don't worry about the zombies right now. You have to rescue the girls from Karma first.Return to Top
6. FOREST WEST OF ROMERO-Use the EARTH KEY often here. Search behind some trees to find 3 hidden chests. There are also 4 visible chests in the forest. Red mushroom patches can be eaten to recover 10 HP, yellow patches are poisonous. Find your way through to reach Karma.Return to Top
7. KARMA- defeat Morte then travel up the east tower. In the room with 4 holes in the floor, step into the top right hole. Defeat MORTEA at the top. Cross to the west tower. Go upstairs first and save your game at the statue. Now go downstairs and talk to the three women blocking the stairs. One will tell you to look downstairs for the remedy. When you reach the basement, the wizard will arrive and be angry that you let his subjects escape. In the first fight, run. The WIZARD can't be defeated except by the Hero. Nina will be captured and Soldier 2 will escape and return to Winlan with 3 eveil birds in hot pursuit. Soldier 2 will arrive at Winlan and warn the others than die from exhaustion. Soldier 3 will ask the hero to help rescue Nina. Soldier 3 will bring the hero back to Karma. The hero should find the RANG and kill the wizard. Return to Winlan to heal the king and Nina will join the hero permanently.Return to Top
8. TANTAR/TUNTAR-Now with Hero & Nina go through the tunnel in the basement of Winaln's castle to the twin cities and find the smith who will make a SAW (with I.ORE) used to enter the Forest of Despair found NW of town. Talk to people and learn that the chief has been acting strange. Somebody will tell you they saw him near the forest of despair. Being the good heroes you are, it's time to go rescue the chief!Return to Top
9. FOREST OF DESPAIR-Use the saw to enter. Find the hideout where you need to be cautious of pitfalls, and attacks by BOWMEN & LANCERS. One of the chests in the 2nd floor pit room is trapped as well. When you find the Tuntar leader, (he is an imposter) you have 2 options: A) You can refuse to follow him several times. Bo will appear and help you fight the imposter--the GENERAL. B) If you say yes, then the imposter will send his pet 2 headed dragon to get you. This is a great fight for Hero and Nina to work together as a team. It will give them 1400 EP and 800 GP. Bo then arrives to announce that he rescued the chief and he helps you fight the imposter. Whichever option you take, go visit the chief in Tuntar. The chief you just rescued will tell you about the key to the robot being in Agua. It's time to go back to Romero. Bo can lead you there through the woods instead of having to go back across the bridge and through the tunnel again.Return to Top
10.MYSTIC WATER CAVE-Return to Romero and visit the chief in the two story house in the back row. The chief looks like Albert Einsteing. He is in the cemetery before this quest begins. If you get here and see the chief in the cemetery, go back to Tuntar and talk to the chief. The Chief here will tell you about Agua if you agree to get rid of the zombies. After you agree, talk to people during the day. A woman with blue hair will tell you about the old couple. Wait until it is dark. Talk first to the old man zombie then the old woman at night. Her zombie husband will give you the WTRJR. Find the cave southwest of town (north of Camlon)--you will need Bo to lead you through the woods. In the lowest level you can fill the WTRJR used to purify Romero. You can also return to refill it again and again to heal all party members. Once you fill it the first time, your party will return to Romero and the lead character will use it to purify the soil. Go see the chief again and receive several chiefs. One of them has the tablet.Return to Top
11.AGUA-The chief of Romero will give you the TABLET used to enter Agua. Climb to the top and defeat the WISP go get the KNGKEY.Return to Top
12.STONE CEMETERY-Find the Stone Robot in Stone Cemetery, and enter it via left foot. Find the heart and defeat the GENERAL to activate the teleport devices. Find the brain and use the key to activate the robot. The robot will go destroy the rock. Visit Tuntar and Tantar and talk to the chiefs.Return to Top
13.WATER CAVE-After restoring the river with the robot, get the KEY from the Tantar chief. Go to the cave next to the robot, which leads to a second cave where the RING can be found (gives +10 attack power). I usually give this to hero but anybody can make use of it.Return to Top
14.STONE ROBOT ATTACK-Return to Tantar for the wedding, then go outside. The Dark Dragons will have taken control of the robot and use it to destroy Tuntar. Reenter the robot and fight the GREMLIN. He is hard to beat. Start off with Hero fighting, and Bo casting Fry. Nina should use Earth Key. After this, Nina should concentrate on healing and Hero and Bo should fight. Bo should use E-Key when he runs out of AP. After Gremlin is defeated, Robot will throw itself into a volcano so you can cross the river. Look for an old temple and seek out your first Dragon Training.Return to Top
15.AURIA-After crossing the dried lava bed you will also find a woodsman trapped by faeries in the woods, and a cave leading to Auria. In Auria you can get money by doing a number of tasks. Get a VITAMIN for a man above the shop. Cure the back ache of a man in one of the houses. Also talk to the mother of the woodsman, then go back and convince the faeries to free him to collect a reward. Convincing the faeries is the hard mission. You have to talk to the mother first. Go see the woodsman. Go see the faries. Go back and see the woodsman's mother. Go see the woodsman, he should promise not to cut down any more trees. Go see the faeries one more time. Go see the woodsman one more time. Now go see his mother to get paid. Don't miss the PRISNCL in the jail, this armor gives +20 luck. The prisonCL is in the cell. Search all of the furniture. Save it for when Karn joins you. Go see the rich man and learn that his daughter is trapped in the vault. Talk to people outside to learn that the thieves live in Bleak. Buy a pouch at the item shop and go to Bleak.Return to Top
16.BLEAK-Go through the cave east of Auria and find Bleak. Remember to return to this cave with Karn and Ox later to claim further treasure. In Bleak you will need to give the Head Thief a G.BAR in exchange for the ICICLE. Be careful at the Inn, the keeper will try to steal your money--if you have a POUCH, however, he will fail, and pay you to keep quiet about it. If you have the pouch, stay one night at the Inn. He will pay you big bucks to keep quiet and let you stay for free afterwards.Return to Top
17.ARAD-Travel through the cave near Bleak to reach the desert. To the south you will find Arad. Talk to the chief, who will ask you to defeat the sand worm. After you defeat the SANDWORM in the NE part of town you receive the FIFE. One tent is an inn. You can stay here for free. This tent also has a Totem, so make sure you save here so you can telepoirt back here to rest later in the game.Return to Top
18.KRYPT-Use the FIFE to enter. You have to go to the bottom side of the pyramid and press the action button. Don't open the chests until after Karn has joined, most are trapped. Kill EYESPY and soon after locate Karn. You will find a ring of treasure chests. One is a different color than the others. Open it last. The room will flood and Karn will save you. Take Karn down to the bottom and open the 8 coffins, the last one opened will have the BOOK needed to open the vault in Auria. Get the Gold Bar in the cave between Auria and Bleak. The B.RANG cannot be freed until you have Ox. . After you get Karn, go back to the room under Romero to learn about the thieves that can teach Karn magic. Go back to Agua open the doors that were locked before. When you get to the top you should be able to reach a scenic place with where the path forms a cross on the water. On the left and right side of the cross are two statues of dragons. Search them to gain two very good items. These are the Life Armor and the Icy Dagger. The Icy Dagger makes a good weapon for Karn but can be used during battle to produce a spell effect. By this time, your characters should be powerful enough that it is better used as a weapon. The life armor is the best armor the hero can get. Also check back in Winlan to find the Flame Rapier and in the Auria->Bleak cave for a G.Bar and other stuff.Return to Top
19.TOWER OF DARKNESS-Located near Bleak, On your way up, meet an old man who offers you a treasure if you defeat the guardian. Fight your way to the top and defeat the CLOUD to get the DKKEY. Go see the old man and get the MIRROR.Return to Top
20.TOWER OF LIGHT-Return to Auria and use Karn to open the vault to save the girl. Use the MIRROR to convince Ross to give you the LTKEY found at the top of the tower. Go see Ross, who will give you all the treasure in his house. Go to the docks.Return to Top
21.THE VOYAGE-At the docks of Auria you will encounter a KNIGHT and ARCHER who will destroy the ship. Give Gobi a G.BAR for GNPWDR to pass through the blocked passage in the cave north of Auria. Find the Dark Dragons' ship and fight your way to the SQUID. Return to Auria and set sail, where you will be attacked again, and you must battle OCTO. You will be forced to sink your own ship and the party will be stranded on an island.Return to Top
22.PRIMA-Now you are playing as Gobi; travel west from the island to Prima. The guild master will tell you to go to Gant. You can go to the flea market here and play merchant (see notes in FAQ).Return to Top
23.GANT-From Prima go south to find Gant. You can find the HRGLAS here, as well as Karn's spell, Shin, once you have the party reassembled. Get the GOODS from the chief and return with them to Prima. (To get Karn's spell, stand next to the dresser upstairs and push it sideways).Return to Top
24.OX-When you return to Prima, give the guild master the GOODS. He will in turn give you the GILLS, so you can get the rest of the party to save the injured smith, Ox who is near death. You will hear an explosion and the chief will rush off. Follow him to the Inn and go upstairs. The chief will offer Gobi money in exchange for getting the hero to come help. Refuse his first offer and take the second. Go back to the island and talk to the others. Talk to hero last. When you return with the party, go back to the inn and go upstairs. Talk to the chief then fight MORTEO. Ox will join with you at this point. With Ox, you can go back to Agua and the cave east of Auria to claim treasure.Return to Top
25. THE PYRAMID - Travel NW from Prima onto the shore. You must pass through a fort where the Gant men are held--fight TOAD to free them. Ox will insist on going to Nabal. To reach Nabal, Pass through a forest after this filled with Grimfowl and a mysterious man (you will meet him several more times in the game). He will tell you to visit an old hermit east of Gant for advice on getting into Nabal. Seek out the hermit for strategy. He lives Far east of Gant. He will agree to help you if you bring him the BRang from Krypt. Ox can free the B.RANG in Krypt but it is damaged and must be repaired. Take it to the old hermit-- he will identify it and tell you to have it repaired in Gant. Take it to the Chief, who will be glad to fix it for you. Take it back to the hermit, who will tell you about the Grim Fowl.Return to Top
26.NABAL- When you return to the forest fight a GRIMFOWL, then get the others to follow you with the EGG. You have to walk slowly when the GrimFowl is following you. Make sure at least one is following you. When you reach the castle, the lead character will throw the egg into the castle. If this does not happen automatically, go back and get a bird to follow you. Enter Nabal finally, and battle SLIMEX. The general will escape to attack Prima where you will return to warn the chief. The chief will tell you to talk to the old fish that lives above the guild house. Talk to him and receive the STATUE. Don't forget to return to Nabal to find more treasure, including a CLOG hidden on the dock.Return to Top
27.WISDON-You can now enter the moving city of Wisdon, just north of Arad, possessing the STATUE. Find your way through the dungeon and locate Bleu. To wake her, defeat WISP, CLOUD, and MYST. She will instruct you to take the OLDEGG and throw it into a volcano.Return to Top
28.UNDERWATER VOLCANO-This is found directly north of Prima. Find the cavern with lava and throw the OLDEGG in. You will appear back at Wisdon, where Bleu will join your party.Return to Top
29.BATTLE AT PRIMA-Now that Bleu has joined, return to Prima and battle the Dark Dragons. You must defeat PINCHER, in return for which the guild master gives Gobi the SPHERE, used to transform into a big fish. When you try to leave prima, if Gobi says he forgot something, go see the chief who will give you some boxes. The sphere is in one of them. To use it, put Gobi in the lead and press your 'B' button.Return to Top
30.GUST-Use the SPHERE to cross the chasm underwater. You can now find Gust to the north. Push a box in the flute player's house to find another thief to teach Karn Debo spell (used only underwater). By this time, Gobi has the sphere so this form is almost useless.
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31.ROD5 FISHING-With the SPHERE, you can also reach Tunlan where if you fall down a pit to the left of the vault in the princess's house, you can search a box to find the ROD5. With this you can fish at the wells (three can be reached now, see notes in FAQ). With the DRAGON SWORD, you can also get your second step in Dragon Training.Return to Top
32.CORT'S LABORATORY-Cort's flower has caused everyone in Gust to go insane. The lab just north of town has ROGUES guarding several chests. Once you are past them, Cort will shrink your party. Find the mouse hole to the north, and defeat the 3 K.ROACHES. The mice will give you the M.CURA to revert to normal. Find Cort and defeat RUGAX who is actually Nicholie on bad acid. He will be badly injured after defeating him, and you need the OIL to save him.Return to Top
33.FLY'S CAVE/FROG'S CAVE-First enter the cave in Gust and kill the G.FLY. Take its corpse to the Frog's Cave to trade for OIL. The Frog's Cave is found by passing underwater to the far southeast of Gust onto a shore. Return to Gust with the OIL. You will also need to go kill the FLOWERX to cure the villagers' insanity. Get the MAESTRO from the flute player's bed now. Unfortunately Nicholie will have another relapse and must be defeated as RUGAX again. He will be able to repair the bridge finally, but Cort will try to stop you from crossing, kill him as he transforms into HORNTOAD to pass.Return to Top
34.GRAMOR-Cross the bridge and travel to Gramor, where the mole people live. To save Mogu, you need the BOLSTER found in Tunlan. You will be given the COWL so you can communicate with the people there (along with the MAESTRO). The Maestro is the flute you got in Gust from the old flute player.Return to Top
35.TUNLAN-Talk to the old woman and princess. Find the combination to the lock by returning at night and walking through a crack in the wall to spy on the bathing princess. Go to the vault and get the BOLSTER. If you haven't already, get the ROD5 here--see Item 31. for details.Return to Top
36.MOGU'S DREAM-Return to Gramor with the BOLSTER and enter Mogu's dream. First go to the Tower north of town and meet MOTHRO--run away for now. Beware of pressure plates here, green ones cause the walls to disappear, red ones make them reappear. Basically, the best path is to go around the outside edge and come along the bottom. Make sure you memorize the halls before stepping on a green stone. Always 'hug the wall' - that is keep trying to go sideways as you go through the invisible halls. Avoid the single door leading off the bottom of this screen. It will take you outside where you will have to start over. About halfway across the bottom is a hall going up. Part way up is a hall on the right. Follow it to Mothro.Return to Top
37.POISON CAVE-Go to the cave south of town (still in the dream). It is blocked by poisonous gas which can generally be detected by bones. Once you find your way through, meet Courage and unite him with Reason, Humor Sorrow, Fear, and Anger. Mogu will join your party at this point.Return to Top
38.DREAM TOWER-Go back to the tower with Mogu and you will now be able to go all the way to the top, where you must defeat MOTHRO. You will exit the dream after this is accomplished.Return to Top
39.DIGGING-With Mogu seek out the Dragonhead marks in the dirt where he can dig to find hidden treasure rooms. Get Karn's Doof spell, then go to Bleak and push a cabinet in the Gypsy's house in Doof form to get Puka spell. As Puka you can open the dragonhead marked stone doors to get more treasure. See FAQ notes for more details. Also have Mogu dig under a strange looking tree south of Gramor to obtain the ROOT.Return to Top
40.SPRING-Go through the cave south of Gramor to reach Spring. The town is frozen over by magical forces. Talk to the people until you learn about Spyre. Head to Spyre to the south.Return to Top
41.SPYRE-Have Mogu dig to enter the tower. Search behind two pillars above a set of stairs on the first level to find hidden items. Avoid the exits along the walls on higher floors--they will take you outside. At the top you will meet Mote who forces you into his dreamworld.Return to Top
42.MOTE'S DREAM-Go to the cave north of town. In the maze area that spins you around remember you always remain facing the same way, even after being spun. Note: Because this still causes so much trouble, a future update will contain exact directions through this maze. Until then, be stubborn. In the area with the damage zones find a hidden pit to access the next section. After you go up the first set of stairs, you will have to repeat this because it looks just like the first room. In the room full of stairs, take the second one to the right of the stairs you entered by. Fight MOTE for a short time until his Conscience shows up. Now you can defeat him. You will then return to reality and get the SKYKEY--use on the machine to restore warmth to the valley. In Spring you can now fish for the DRAGON ARMOR with ROD5.Return to Top
43.CARMEN-Go through Spring's waterfall cave to find Carmen to the south. All the people here have been frozen in time except for Alan. Talk to Alan to learn about his girlfriend, Cerl.Return to Top
44.TOCK-Go to the tower east of Carmen and use the arrow warps to reach the top, where Cerl will warp you out. Return to Carmen, and talk to Alan. Now go back to Tock and battle CERL. She will warp you out yet again--go to Carmen. Next, go to the large tree south of Carmen, and get the FRUIT by punching it with Ox. Take it to Cerl in the fort to the SE, where she will give you the TMKEY, but Goda shows up and the fort vanishes along with Cerl and Alan. Return to Tock where Nina will insert the TMKEY to restore Carmen to normal. She however, will be lost in time. Note: you can return to Tock one more time and find the MYSTSD. The next time you go through the fort, talk to the children. They are Cerl and Alan as younger children. If you talk to them, you will learn that they will have a happy ending.Return to Top
45.NINA-Nina has warped back in time and is located in Tunlan (you may have met her before) but she has amnesia. The mysterious man will appear and tell you to visit Carmen and meet the doctor. The doctor in Carmen will make a TONIC to help Nina but needs 4 ingredients (see FAQ notes). Once you have all of these you can get the TONIC as well as the PASS to Scande found by talking to the mysterious man under a tree in Carmen (search the spot he stands on). Once you restore Nina she will be able to fly, and is better in combat. Her dress will now be blue instead of pink.Return to Top
46.FLYING-Now that you can fly, you can visit many new important places. Such places include: new digging spots for Mogu, more Puka doors, more wells, the final two Dragon Training locations, the old woman hermit's house on an island SW of Tuntar, the location of the TRI-RANG. See notes in the FAQ for more info on all of these points.Return to Top
47.SCANDE-After getting the pass from Carmen, you can enter Scande, found in the middle of the poisonous swampland in the Southwest. After talking to the people here, go the Spring to find the Climber who gives you the B.PART. Take this to Gant for repairs. With the PARTS, you may take the elevator to the top of the Scande Tower.Return to Top
48.SCANDE TOWER-When you reach the top the mysterious man will visit you one more time and tell you to get the D.HRT from Tunlan. Go back to Tunlan and find a woman in one of the houses who gives it to you. Go through the tower and face ZOG. You can use the D.HRT on him to inflict heavy damage but the hero will also take damage (even if he's not in combat when used). After defeating him, you will meet Sara who will betray you by giving all the keys to the mysterious man who is actually Jade. You will be trapped gut if you go south, the mole people will save you.Return to Top
49.AGUA-Find your way to the top of Agua (northwest of Romero) where Jade and Sara have activated the keys to release Tyr. The twin towers Pagoda will form and can now be entered (teleport or fly). Go to the top and let Jade activate the goddess Tyr. When you chase after him you end up in the twin towers of Pagoda.Return to Top
50.PAGODA-Step on pressure plates to open the doors here, and find SARA, who will attack you just when you think she has recovered. After killing her, cross the bridge, enter the right tower, and go down the stairs it looks like there is a set of stairs you can't reach because of some bars. Immediately after you go down the stairs go down and around and enter the center area. Activate the trigger in the center area and you can reach the other set of stairs. Continue on to confront Jade, who blasts the party unconscious.You will wake up in Drogen to find out Jade has uncovered Obelisk. Note: Sara's spirit has been freed so she will return to help you later in the game.Return to Top
51.OBELISK-It is now floating over where Scande used to be, have Nina fly in to enter. You can not descend however, until Mogu has the I.CLAW (see FAQ notes) and learns to use it. Go to Gramor and talk to the Great Digger who teaches Mogu to use the I.CLAW. Now you can dig into Obelisk. Find GODA, last of Jade's minions and defeat him. Further in the dungeon, all the areas look the same, so be careful about being tricked into thinking you're back at the beginning when you really aren't. Find JADE and destroy him once and for all. This will be the hardest fight in the entire game. When you fight Jade, have Karn (in Doof or Puka form) as your lead character. Search by his throne to find the EMPORSD, also search by the righthand pillar in the same room to find the STARHR.
Return to Top 52.TYR-THE FINAL BATTLE-Step onto one of the two grey buttons in front of Jade's throne to descend to a lower level. Here, you will meet TYR. She will ask you if you want a wish, say yes to recover all HP/AP back. Then tell her 'No' and you will enter combat--she won't fight back, Instead, she will play innocent and cry while you attack her. After a few rounds of her crying, you will return to talking sequence again. After talking to her, Sara should appear and tell you to use Agni magic. If you do not, when you reenter combat, you will get the 'Bad' ending. Otherwise, by using Agni magic (see FAQ notes on Dragon Training), she will reveal her true form--a big 'Alien'-like multi-headed snake creature who has lots and lots of hit points and nasty attack forms. Kill her in this form to win the game with the 'Good' ending!
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At these four sites you can have your hero learn sets of dragon spells. The dragon spells can be used to transform your hero, and (with Agni) your entire party. Using a dragon spell should heal your hero when cast.
1) You can learn your first set south of Tuntar across the river. You can cross the river after lava from a nearby volcano fills in the river south of Tuntar. Defeat TALON to gain Snow, Flame, and Thunder Dragon magics.
2) You can gain your second set after Gobi has regained the Sphere and can turn into a fish. He regains the sphere after your party saves Gant and Prima. You will need the Rod5 from Tunlar to gain the item required to enter the dragon shrine. The location of this shrine is southwest of Gant. You can reach it by going through the pyramid and around the mountains near Gant. Defeat BAIN to acquire Ice, Fire, Bolt, and Gold Dragon magics. Note: the Gold Dragon is useful on the undead (zombies) and nothing else.
3) You can reach this place after you can fly with Nina. It is northwest of Gust in the middle of a lake. You need the Dragon Armor to enter. Defeat AVIAN to receive Rudra magic.
4) You can gain Agni after you have the power gained from shrine #3 and you possess the Dragon Helmet and Rudra magic. No combat is involved here. The location of this shrine Under the Water in the Magic Spring. This is the same spring you had to go to fill up the Water Jar. Since you can travel under water by this stage in the game, enter the water where you filled the jar earlier. Note: to use Agni all your characters need to be alive, unparalyzed, and unjoined (through Karn's magic).
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Before you can use the Rod5, you have to find it! Here's how you do that:
Go to the palace in tunlan. Go to the the vault and try to walk to the treasure chest on the left hand side. You will either be pushed or fall down the pit. After you fall though go the the chest in the lower right hand corner of where you have fallen and push the chest aside. Search where the chest was and you gain the Rod5. With the Rod5 and some type of fishing bait (you must equip these on your hero) try fishing in all the wells you can reach on the global map. The list of fishing spots is listed lower down. It is a good idea to have Karn look under these boxes so that you don't fall through a hole until you have found the Rod5.
These are the sites where you can use the Rod5 fishing rod. You will need bait to be able to do any fishing. Bait can be bought and/or dug up by Mogu. The items you gain from these sites are very important to the game. Note: You equip your hero (from the item screen) with the Rod5 and bait, and put your hero at the head of the party. Try pushing buttons while against a well to start fishing.
Well - Northwest of Tantar. It is squeezed between the ocean and a cliff. You can see it as you walk by on your way to or from Winlan. You gain the Slab telling about shrine #4 here.
Well - Far west of Agua and east of shrine #3. You start your trip to this well at Romero. Go west through the forest and then north around the mountains. The well is near a cliff wall. You gain the Dragon Sword here.
Dock - This is located in the town of Spring. Go down some stairs and walk into the water surrounding the town. You head west and climb back onto the land on the other side. There is a pond with ducks and a pier. Fish from the pier. The Dragon Armor is gained here.
Well - West of Gust surrounded by mountains. You have to fly to reach it. This well is easy to spot from the air. Just look for a set of mountain surrounding a small open area. This is where you find the Dragon Shield.
Well - Far southwest of Arad. Go to Arad. Go west, across the desert until you reach the mountains. Look for an opening straight west of Krypt and Arad. Go through this opening and then turn south and follow the coast until you reach the well. It contains the Dragon Helmet.
You can use any bait to fish but you must be using Rod5 to get the Dragon items.
These are various forms of Karn's. With these he can combine with Bo, Ox, or Gobi to become a new creature that has different abilities and higher hit points.
Note: Karn's form must be leading the party to use any special abilities available in non-combat situations.
Shin - This form can shoot like Bo when leading the part on the global map. This form is a combo of Bo and Gobi. You gain this form in Gant by pushing a cabinet. Make sure you stand next to the cabinet and push it sideways. Don't stand in front and push it into he wall.
Doof - This form is even stronger than Ox. It is a combo of Ox and Bo. This form can push aside objects that you couldn't before. This is found by having Mogu dig on a dragon mark northeast of Camlon. Doof has the most hit points of all the forms and does the most damage in combat.
Debo - This is a combo of Gobi and Ox, and can only be activated while underwater. You get it by pushing an empty crate in Gust at the flute player's house. Because Gobi already has the sphere and you are pretty well done travelling underwater by the time you get this form, it is basically useless.
Puka - There are cement blocks with the impression of a dragon's head on the global map. Puka can breath on them to access the caves they cover. Puka has two powerful attack forms in combat, breathing and rolling, the later doing about double damage (which can also be doubled by 'Slamming'!) Get this form by pushing a cabinet in Bleak with Doof. Like the cabinet in Gant, stand next to the cabinet and push it sideways.Return to Top
These are accessed by Puka (a form of Karn's). When Puka breaths on a cement block, the block will slide to the side and allow you to enter a cave. The caves contain powerful specialized bracelets. NOTE: Puka must be at the head of the party to open the blocks.
#1) North of Auria. Get the DarkBR here. DRAGON MARKS You dig with Mogu on these marks on the global map. The marks are entrances
to special caves with bonus items. #1) Northeast of Camlon. This one is very important. You gain
Karn's Doof form here. INGREDIENTS (for tonic that is supposed to cure Nina's amnesia) Root: Found just a little south of Gramor, dig by the plant
before the caves. C. Nut: Can be found by having Ox punch any palm tree (a few tries). W. Antler: Found from shooting a white deer or by searching a
stool in the doctor's house in Carmen. There is also a W. Antler in a box
above the chief's house in Bleak. This can also be found by digging
with Mogu in random locations around Gramor. P. Fish: Fish on the bridge to Scande, from the side that Carmen is
on. The I Claw Before you can get the I Claw, you have to first escape from Jade's
trap in Scande. One of the mole people will admit that he lost
it in the ocean. Go to Prima. There is a bar there
with fish people just hanging about and talking. One of the
patrons will mention selling it to an old woman. You get the
I.Claw by flying to an island southwest of Tantar. An old lady on the island
would like to talk to another weapons collector. Go back and forth from
her to the old man that lives east of Gant and told you about the Grimfowl
egg. After a while you will receive the I.Claw. You can use the I.Claw after Sara and Jade have been defeated and the
Obelisk is floating in the sky. The Obelisk will appear where Scande used
to be. When you land on the Obelisk you need to have Mogu dig on
a crack located northern most within the Obelisk. WEAPON SPELL EFFECTS
You dig with Mogu on these marks on the global map. The marks are entrances to special caves with bonus items.
#1) Northeast of Camlon. This one is very important. You gain
Karn's Doof form here.
(for tonic that is supposed to cure Nina's amnesia)
Root: Found just a little south of Gramor, dig by the plant before the caves.
C. Nut: Can be found by having Ox punch any palm tree (a few tries).
W. Antler: Found from shooting a white deer or by searching a stool in the doctor's house in Carmen. There is also a W. Antler in a box above the chief's house in Bleak. This can also be found by digging with Mogu in random locations around Gramor.
P. Fish: Fish on the bridge to Scande, from the side that Carmen is on.
The I Claw
Before you can get the I Claw, you have to first escape from Jade's trap in Scande. One of the mole people will admit that he lost it in the ocean. Go to Prima. There is a bar there with fish people just hanging about and talking. One of the patrons will mention selling it to an old woman. You get the I.Claw by flying to an island southwest of Tantar. An old lady on the island would like to talk to another weapons collector. Go back and forth from her to the old man that lives east of Gant and told you about the Grimfowl egg. After a while you will receive the I.Claw.
You can use the I.Claw after Sara and Jade have been defeated and the Obelisk is floating in the sky. The Obelisk will appear where Scande used to be. When you land on the Obelisk you need to have Mogu dig on a crack located northern most within the Obelisk.
WEAPON SPELL EFFECTS
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SPECIAL ITEM EFFECTS
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GOBI'S SHOPGobi can play merchant by standing behind the counter at Prima or in Tunlan and pressing 'A' button. People come up and buy or sell stuff--if you just want to buy, try storing all of your saleable items so everyone is a seller. What they can sell you depends on what point in the game you are. There are essentially 3 stages with regard to what Gobi can buy. Here is a list of all items and during which stage they can be bought (if you are past a stage, you can *never* get items from earlier stages). The stages are:
1 = Starts when you first get Gobi
The Dragon's Warp is supposedly acquired by Gobi-merchant (this is NOT the Dragon Heart). Nobody I know has ever found the Dragon's warp. I do not belive it actually exists.Return to Top
Shops and inns:
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